User Info: Omnislash If 20 lightning damage was done to you with 20 absorb and you had 75 resist, you'd only absorb 5. It's just how absorb works so resist is detrimental with very low incoming damage.
User Info: majesticmystic. Resistance has no effect on direct integer absorb. I believe it works more like this. The spell will do exactly that much, damage.
Now let's say the guy was wearing TGods, which has 20 absorb. So first the damage is reduced by 20 now the lightning does damage. When this is done, if the guy is not dead yet, he gets healed by 20 damage, meaning he lost life in total.
However, had he had only life when the lightning hit him, he will still die because that happens before he gets healed from the absorb. That 20 abosrb is NOT affected by resistances. Different scenario. The guy is now in PvP against a Lightning sorceress. The sorceress hits him with a Lightning which rolls damage only. First, the PVP penalty applies to shoot the damage down to 20, then resistance comes in to reduce the damage to 6, and finally the lightning absorbs pitches in.
There's only 6 damage left, so it gets totally nullfied and the character gets healed by that 6 damage. The sorceress really should've payed her respect to the RNG. User Info: Tails chao. If this were the case, TGods would not have such widespread use, and Trappers would be the best 1v1 gm char in the game. Pokemon X FC: More topics from this board How many good runes have you ever personally had dropped? How do I learn Meteor?
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Side Quest 3 Answers. Ten points of lightning absorb can completely neutralize a Lightning Enchanted boss, if it's emitting dozens of damage charges. In contrast, ten points of fire absorb, even after healing, would make hardly any difference against a damage Meteor.
Absorb Damage modifiers are very useful against elemental attacks, especially multiple small damage hits, such as those from Council Members ' Hydras or Scarab Demons. As a result of the formula, the effective damage reduction from Absorb is twice the listed amount: Raven Frost, for example, reduces cold damage by 40 percent. Absorption returns in Diablo III , but works in a slightly different way, absorbing damage like Mana Shield in Diablo I , except that it consumes the shield's own capacity rather than Mana.
Some skills protect the character or their ally with a shield of force, barrier of pure diamond or a shroud of holy energy, making enemy damaging attacks drain from the shield instead of the victim's Life pool. Shield fully benefits from all types of protection, so the exact same amount that would otherwise go to unsaved damage depletes the shield potency. If the shield cannot ward off all damage, it disappears, making the remaining amount be drained from the character's Life as normal.
Note that absorption, unlike complete immunity , does not protect from secondary effects of an attack; that is, all effects other than damage will apply as normal. Moreover, for all effects that trigger on a damaging hit, even a fully absorbed attack still counts as taking or inflicting unsaved damage.
Even Life Steal and other similar effects what few remain in game work on absorbed damage. Due to the amounts of damage skills and effects can absorb being limited, absorption builds benefit greatly from increased armor and resistances.
Some skills calculate the amount of damage absorbed based on the character's maximum Life , while other use fixed amount but tend to increase its effectiveness from innate healing attributes.
A number of skills exist such as Ignore Pain that also decrease the unsaved damage by percentage, regardless of how high it is. These skills take effect before absorption, so combining both may greatly reduce the total amount of damage taken.
Diablo Wiki Explore. Tristram Cathedral Catacombs Caves Hell. Diablo II. Andariel Duriel Mephisto Diablo Baal. Diablo III. Diablo IV.
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